Steve Castro - Game Developer

Full Stack Programmer | Game Designer | Entrepreneur

Developed over 30 released games for mobile, PC and web, including mobile success WWE: Champions, Indie Prize winning Ballads of Reemus, and the 2001 hit Flash game Rooftop Skater.
Experienced in client and server development, Unity, Marmalade, Flash, SQL and NoSQL, in-app purchasing, analytics, 3rd party plugin integration and development, website development, AWS and much more.
Located in Columbus, Ohio where I earned a Bachelor in Computer Information Systems at DeVry University and currently work at Max Gaming Studios.


...and many more:

For FreshGames

  • Cursed Words (2017) (iOS, Android)
  • Escape Alcatraz (iOS, Android)
  • Famous Faces (iOS, Android)
  • Cubis Creatures (Flash)
  • Cubis for Cash AKA Cubis Tournaments (iOS, Skillz platform)
  • I Love Pop Culture AKA U Pic 2 (iOS, Android)

As ClickShake

  • Sushi Warrior (2013) (iOS, Android, Flash) for Acesse Corporation. Built with OpenFL and Haxe
  • Uncle Vince: Mission In-VINCE-able (2013) for comedian Scary Pete
  • Wentworth (2012) Nominated for Point & Click Adventure Game of the Year 2012 by
  • Several Journeys of Reemus Chapter 4 (2012) Nominated for Point & Click Adventure Game of the Year 2012 by Played over 1 million times in the first 3 weeks
  • The Visitor Returns (2011)
  • Stake Your Claim (2011) - Designed and programmed
  • Zee and the Alien Machine (2011)
  • Ugly Americans: Citizen Ugly (2010) For Comedy Central's premiere of the animated series Ugly Americans. Nominated for Point & Click Adventure Game of the Year 2010 by
  • The Visitor: Massacre at Camp Happy (2010) Level design and programming
  • 15 Ways to Sink Your Small Business (2010) For Canadian Centre for Emergency Preparedness' B-Ready Now program
  • Buy Buy Buy! (2009) For Comedy Central

As EntropicOrder

  • Kanye vs Taylor (2009) Made within 48 hours of the 2009 Video Music Awards
  • Buried Alive! (2008) Licensed sponsorships by 5 websites
  • Sik Trix BMX (2003) For Sports Illustrated Kids
  • Speed: The Card Game (2002)
  • Demonic Goat (2002)
  • Cupcapades (2002)
  • Snake (2001)
  • Garbage (2000)

...and so many prototypes...


Comedy Central Sports Illustrated Kids Scopely
Kung Fu Factory Newgrounds FreshGames Max Gaming Studios


Landed my first professional game development contract for Sports Illustrated Kids while I was in college in 2001. Later, Jay "Zeebarf" Ziebarth and I contracted games for Comedy Central which led to co-founding ClickShake Games LLC. We funded through contract game development, crowdfunded pre-orders, sponsorships and licensing via FlashGamesLicense.


Involved in growing the game development scene in Ohio since 2009. At the time many game dev professionals and enthusiasts in Ohio thought they were the only one, myself included! Since then I've established connections from Columbus to Cleveland, Athens, Dayton, Cincinatti and beyond, which helped spark a now vibrant and still growing community and industry throughout the Buckeye State.
Given game dev talks at Columbus College of Art and Design (CCAD), GameMinder Expo 2013, Ohio Game Dev Expo 2013, Max Gaming Open House 2017 and the 2012 "Wouldn't It Be Cool If..." event, part of Time Warner Cable's Connect a Million Minds initiative.
Represent Ohio game development across the country at PAX East in Boston, Casual Connect in Seattle and on-site contract work in Santa Monica, CA.